This project is a high-quality Sci-Fi Pistol created as a hard-surface weapon design for games and cinematic environments. The goal of this project was to design a futuristic handgun that feels both functional and technologically advanced while maintaining realistic proportions and surface details.
The model was created in Autodesk Maya using hard-surface modeling techniques, focusing on clean topology, sharp edges, and mechanical detailing. The weapon design includes futuristic panels, energy vents, and layered mechanical components to give it a believable sci-fi aesthetic.
The texturing was done using a PBR workflow, ensuring realistic material response under different lighting conditions. Materials include brushed metal, painted metal, rubber grip, and emissive energy components that enhance the futuristic look of the weapon.
This asset is suitable for games, cinematics, and real-time rendering.
Software Used
Autodesk Maya – Modeling
Substance 3D Painter – Texturing
Marmoset Toolbag / Unreal / Blender – Rendering
Texture Maps (PBR)
Base Color
Roughness
Metallic
Normal
Ambient Occlusion
Emissive
Features
Clean topology
Game-ready asset
High-quality PBR textures
Detailed hard-surface design